package de.backtomedieval.units;

import de.backtomedieval.R;
import de.backtomedieval.game.Costs;
import de.backtomedieval.main.Game;

public class RedDragonChild extends AbstractUnit {
	//*******************************************
	private static final int _healthpoints = 5000;
	private static final int _attackMultiple = 20;
	private static final int _attack = 150;
	private static final int _defense = 80;
	private static final int _attackquality = 75;
	private static final int[] _attackRounds = {5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20};
	private static Costs costSetting = null;
	private static final int _buildPoints = 100;	
	//*******************************************

	public RedDragonChild() {
		super(_healthpoints, _attack, _defense, _attackquality, _attackMultiple, _attackRounds, _buildPoints);
		if (costSetting == null){
			costSetting = new Costs();
			costSetting.setGoldCost(90000);
			}
		this.setCosts(costSetting);
	}


	
	@Override
	public String getName(int count) {
		if (count==1) return Game.getString(R.string.monster_dragon_child);
		return Game.getString(R.string.monster_dragon_child);
	}
	
	@Override
	public int getBuildIn() {
		return -1;
	}
}
